How this project affected me:
This GTO was the a car of many firsts for me. It was the first muscle car I modeled, the first Pontiac I modeled, and the first car that I modeled with a time constraint on me. Every car has unique styling touches that set it apart from its competitors. These touches, while not always noticed when viewing the car, are extremely important when modeling the car; without them, the car just doesn't look right. On this car, it was primarily how the sides of the car pinched in behind the door (this doesn't show up very well with the black paint in the renderings). I had never modeled a detail like this before and had to adapt to account for it. Also, the time constraint set by the capstone was also a new experience for modeling. While not particularly tight, it strongly encouraged me to work more quickly in order to be certain that I was finished by the December first deadline. Once the modeling was completed, I then got to rendering the car. The overwhelming majority of materials that were applied to all the parts of the rendering were made by myself as the premade materials were not accurate or took too long to render. The only materials that were presets were the glass materials, lights and some of the grass. The car paint, chrome, flat metals, tires, logos, license plate and many more were made from trial and error with earlier renderings. I learned from these renderings the adjustments I need to make in order to get a realistic looking rendering. These skills I learned in both modeling and rendering will help me in the future as a mechanical engineer. Modeling skills transfer between programs even if they are dissimilar and every rendering program uses the same basic ideas of ambient, diffuse, specular and reflective colors.